Kultur und Informatik 2018

I attended the 16th annual Culture and Computer Science conference in Berlin, organized in Schloss K√∂penick, a beautiful art museum setting along a river. The smaller conference focuses on the cultural and ethical implications of varying computational trends across the public. Hybrid Systems, this year’s theme, mainly explored Virtual, Augmented, and Mixed Reality technologies and research. Having found myself severely out of touch on the current state of affairs in that sector of development, my main goal was to become better acquainted and possibly inspired. I will highlight some of the presentations that caught my attention.


To place the terminology in perspective, I list the four types of realities in the Mixed Reality Continuum.

  1. Real environment: where we find ourselves unaided by any virtual augmentation.

  2. Augmented reality: Mostly real but with a virtual layer on top. For example, overlaying physical objects and environments with descriptions or supplementary information is an augmented reality application.

  3. Augmented virtuality: Mostly virtual, but with some physical overlay. Given a virtual conference room for example, one application might involve disproportionally sized human heads of the actual participants levitating over the table (or wedged onto stick figure corpses), carved from a live video transmission. Were the participants virtual avatars of their physical counterparts, this would be considered a fully virtual environment.

  4. Virtual environment: A fully virtual surrounding without any “window” to the real environment.


Sources referenced

  1. Culture and Computer Science conference
  2. Mixed Reality Continuum
  3. Cyber Parks
  4. Ethnoally
  5. Fado
  6. Look Again
  7. Historic Boston
  8. Google Open Heritage Project
  9. binci - Binaural tools for the Creative Industries
  10. Ambisonic Audio
  11. Demosthenes
  12. Coding Da Vinci
  13. Marbles of Remembrance
  14. International Tracing Service
  15. Rashomon effect
  16. Bayesian Inference
  17. VENTUS project